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HoverRace is the FIRST abandon-ware game designed solely for INTERNET multiplayer fun!  It is an original, multi-player racing game specially designed to be played over a network. Your goal is to be the first to drive your turbine engine-propelled hovercraft to the finish line.

Like in a steeplechase, you will have to leap over rivers and avoid other obstacles.  You will also have to make some strategic choices, because HoverRace tracks offer more than one optimal line...

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LOCATION: HOVERRACE HOCKEY TUTORIAL

HoverRace Hockey is a great mod of HoverRace to play, but there are people who do not quite understand how to play at all, and even further how to play correctly.  Below this text is how to play HoverRace Hockey.  Further below is how to judge lag.

***Check out the new lag judgement video in the section further below***


HOW TO PLAY HOVERRACE HOCKEY

Bi-Turbo CX
For Players For Pucks

To play you use BI TURBO, the teams and rules are decided and at the start of the game the players go to their teams goal.  The puck (CX) centers itself on the yellow spot in the middle and says "Go" to commence play, then you can leave the goal and hit the puck (CX), bear in mind that you are aiming to hit it into the other teams goal.  On the event that someone scores you have time to refuel and return to your goal, although any time in play you may refuel (refuel wisely as you could concede a goal as you are refueling).

Other tips:

  • Return to your goal promptly after a goal as people like games that don't pause for lengths of time.

  • Try and judge the lag on the puck by hitting ahead of where its going, as on their screen you could be hitting them dead center (its a good tactic, and I'm proof that it works.)

  • Talk to your team mate(s)(if you have any), and get an understanding of who's doing what (Taking nets or attacking.)

To puck you use CX, the teams and rules are decided and at the start of the game the players go to their teams goal while you center on the yellow spot, when the teams are ready in their goals you commence play by saying "Go", if any players are not in their goals then ask them to go inside their goals.  On the event that someone scores, you may refuel (not really needed as CX hardly moves in a game, only to center itself again), or if you are being hassled then go to the CX safe zone on the other side of the Hockey rink as no-one can reach you there, let the players refuel and return to their nets then as long as you are centered you may commence again by saying "Go!".

Other tips:

  • Don't spin/jump/accelerate in game as people get annoyed and you'll be regarded as a bad puck.

  • Be efficient in calling scores "# x #" or "#~#" can be used as the "-" key is not available as text.

  • If you see stuck players, halt play and hit the players apart, let the players refuel and return to their nets before commencing play, if its a time game then add on how much time is missed.

  • Holding the down arrow is an option as it allows players to see which way the puck is going.


HOW TO JUDGE LAG ON A PUCK

This image guide will help you.

 
or simply
 







*NEW*  *NEW*

Some techniques to hit a craft with speed.

This technique is one which is not so hard to pick up, but is ESSENTIAL to your game play.

The idea is that as HoverRace is "Peer to Peer", and not "Server to Client", the players view is of himself and the last known position of the other players.  What I mean by this is - lag.

When a puck is stationary you can hit him directly.

If you were playing Hockey then trying to hit the moving "Opponent A" would mean hitting ahead of him on your screen a little bit so that it appears on his screen that you hit him directly.

Now, if the lag is higher, you will have to hit further ahead of the puck.  The diagram below shows how more lag between you effects the positioning of the other player, so hitting a puck in the same scenario would require you hitting further ahead of the puck.


Anything I've missed?  Email me here sir_brock@hotmail.com